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CAD Crash Course: Blender Workshop - Sean Scully

VR Lab 201 A

Learning Outcomes:

Have a working grasp of intermediate-level CAD vocabulary (i.e. sculpt, extrude, draw, mirror, scale, etc.). 

Be able to import and perform basic modifications to an existing CAD object in .STL and .FBX format. 

Be able to compose an original complex model in Blender. 

Educate students on Library Resources for 3D printing. 

Abstract:

This workshop will provide participants with an advanced hands-on introduction to CAD (Computer-Aided Drafting) for 3D printing and VR. Specifically, this workshop will involve hands-on design with the CAD program Blender.  

Participants will receive a walkthrough on how to find complex 3D model assemblies online, import, modify and export them. The workshop will proceed with a walkthrough for designing an original 3D model in Blender and exporting it for 3D printing and VR. We will address pertinent vocabulary words and how to optimize a balance between Blender’s strengths and weaknesses. 

Additional topics include best practices for 3D design, submission, and various tips and tricks to utilize in Blender.  

The workshop will finish with ample time for experimentation and exploration of the concepts and techniques gained. 

Date:
Thursday, April 9, 2020
Time:
1:00pm - 3:00pm
Location:
VR Lab 201A
Campus:
University Library
Audience:
  Undergrads, Graduates, Staff and Faculty  
Categories:
  Workshops  
Registrations open at 1:00pm Thursday, March 12, 2020

Event Organizer

Sean Scully
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Denise Caspell

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